![]() If a slot containing ammunition is hit, then the ammo explodes dealing a butt load of additional damage to everything around it.If it was a location already destroyed or can’t be destroyed roll again until something is destroyed. Ii.Roll 1d6 to determine the specific slot that was hit. I.Roll 1d6 to determine which half of the location was hit. If the critical hit was 8+ then you scored one or more critical hits on that location, destroying some of the equipment in that location.If there was not enough armor to absorb the damage, put the remaining damage onto the internal structure of that location and roll 2d6 on the critical hit chart.Once you figure out the location of the target mech that was hit, mark off the damage from the armor in that location, determined by the weapon/attack.Roll 2d6 on the hit location table corresponding with the side of the target mech that was hit.Look at the map to see which side of the target mech was hit, front, left, right or rear.If the weapon is a cluster there’s a few more steps, but I’m going to skip them for pacing.Check if your weapon fires a cluster (ie LRM’s fire clusters of Long-Range Missiles).If not, you missed move onto the next weapon. Roll 2d6 and see if you rolled higher than that number, if you did you hit! Congrats continue on.Determine the number you have to roll to hit (skill + your speed + target’s speed + range + misc).Melee fighting works the same way with a little different rules, but it’s pretty much the same. All fire is to be considered to happen simultaneously, so you will get to shoot at least once before your ‘mech goes down. Following the same pattern they then take turns shooting at each other. They then take turns moving 1+ mechs until they have moved everything. The person who rolls the lowest goes first. Once each player has a selection of ‘mechs, they each roll 2d6 (2 six sided dice). You have to deal with tonnage, space capacity, heat build up, ammunition, etc…these all play vital rolls in the game. ‘Mechs are thus built/customized in an intuitive but extensive manor. BattleTech is set in a very hard science sort of universe, where things like AI, transhumanism, etc… does not exist or is rarely present. The game itself comprises of selecting premade Battlemechs (‘mechs) or vehicles or customizing your own. Least to say, I can’t cover everything that happens, the game has been out since 1984 and has a very extensive book series that for the most part is all considered cannon. ![]() This thus locks the technology down to a relatively extensive, but stable selection. Eventually there is so much death, destruction and confusion that humanity starts back peddling technologically speaking. The majority of BattleTech’s back story takes place over 1000 years, as humanity expands out in the galaxy realizing they are the only ones there and eventually falling to political infighting. Most stand around 30 feet tall, though they vary incredibly in shape, size and armaments. Battlemechs are the primary fighting components of the board game. The trademarked title is BattleTech Record Sheets: Prototypes.Good morning everyone, welcome to this week’s “What to Play Tonight?” on the “Tech Deck” blog! This week we look into the politically chaotic war driven galaxy of Battletech.
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