![]() ![]() Several attempts have been made to restore the obelized passage most of them change uel P. The game has also gotten some cool new cover art. et ipse malueris, si necesse est, tuel P. Raiders now open doors instead of breaking them, just like before.Īnd a bunch of other smaller changes and fixes!.Raiders will now no longer randomly hit walls and other objects when pushed into them.Items picked up straight into a pouch now shows a bit different pickup text.Crops now display their name when hovering over them with the cursor.Added Recipe Book, sometimes sold by the Traveling Merchant.You can now place and stack coins on the ground to show off your wealth.Enchantment odds are now affected by your Mage's happiness.Added Cavelings, a critter mob that spawns in the cave and is a source of ores.What makes this ship particularly remarkable is that it’s the largest, most intact vessel ever found to be. The 2500-year-old shipwreck was discovered off the coast of Gela, Sicily. Some of the other features and changes in this update include: Navigare necesse est, vivere non est necesse. Establish a settlement, travel to other islands with unique biomes, monsters, loot, and recruit settlers on your way. Mine, fight, craft, and gear up to conquer powerful enemies that drop unique items. But it does mean that it's likely many mods will have to be updated. Begin your adventure and explore the infinite procedurally generated world of Necesse. Hopefully, not many of you will notice a difference right now, as saves should migrate effortlessly. This update has most of those systems implemented, but I didn't have enough time to get the progression/gameplay that uses these ready. Last update, I talked about some new systems I have been working on. ![]() Just like the weapons, there will likely be balance tweaks to these in the next update. In the future I plan to rebalance it with trinkets and gear that gives you more stamina, so you can build your character to be a stamina user more. This update adds shields, another user of stamina. Since the introduction of stamina and Zephyr boots, not much has been added that uses this. I will be keeping a close eye on the balance of these and adjust if necessary :) In the future, you will likely see magic weapons and maybe summon weapons using this mechanic too. Greatswords and Greatbows use a new charge-up mechanic, which makes them slower and harder to use, but also rewarding because of their high damage. This update contains 2 new unique weapon styles. If you are experiencing problems you can still switch to an older version of the game by going to your Steam library -> Right-click Necesse -> Properties -> Betas -> Select the version -> Close the window and you will see it downloading the old version. A quick reminder before the update: When using mods it's a good idea to back up your saves. ![]()
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